Stars Without Number, With Adventures
Jul. 14th, 2025 08:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Our party owns and operates a mining ship, and our first two sessions featured quite a bit of asteroid mining, and also a rescue mission and exploration. Then the space pirates attacked! Not us directly but the space station we are currently based at, so we helped fight them off. And then our latest session was mostly shopping & intel gathering & planning: it sounds like there's an entire fleet of pirates, likely from outside the system, and they've sabotaged and possibly taken over several stations/planets/routes. We'll find out more next time!, which sadly won't be until September because of vacations.
I really like my character. I'm a teleporter! (Talk about wish fulfillment.) Partial psychic/partial expert, because I thought being a full psychic would be overwhelming and I was mostly interested in one discipline anyway. Being able to teleport is so cool. I can teleport 1000 kilometres already and take three people with me.
I'm also really happy with my role in the party. In our main campaign I'm the youngest cat in a group of older and more headstrong cats, which I found difficult sometimes. This time I decided to play a character with more authority, and I've enjoyed it a lot. While all of our party members own the ship together and have equal say, on the bridge I'm the captain; and more importantly, I'm the one keeping track of our money and inventory. (Idk why our GM was surprised that I made a budget and business plan after the first session ^^ )
Our DM told us to prepare back-up characters in case we die, and I did, but I really hope I survive. I even ordered a nice mini figure for her :) As a party I think we've good odds of survival: we have a medic, a biopsionic (=healer), and I can teleport us out in emergencies. Fingers crossed.
I also really enjoy the system, both the setting and mechanically. Playing in a sci-fi world is a welcome contrast after around three years playing in a fantasy world as cats. And playing someone with supernatural abilities feels especially cool after three years as a non-magical archer.
One thing I didn't expect to enjoy this much is leveling up. In our previous system we earn adventure points and we can spend those on improving abilities/skills/etc., but it's more gradual, which tbh makes more sense in-universe. Buuut, leveling up just feels cool. Especially when I can pick new abilities.
What I like less is how ship combat works. So far it's been a little tedious as it seems like half the party always has very little to do; but I suspect that's also because our combat options as a mining ship are limited. We'll see how it goes. We just upgraded our weapons because of the pirates.
Once again our GM has underestimated how long it'll take us to get through his plot so we'll have to see how far we get/what happens when our fifth cat comes back from her year abroad. But until then I really look forward to our next adventures.